top of page

Dreamwork (UE4 Project)
Role on game: developer
This is a project I started in class and continue to add features to to practice the Unreal Engine - it started focused on AI teammate behavior, hence the name of the project, but has since moved into enemy patrol behavior and unlocking areas via keys as well.​​
​
Please see the gifs for specifics instances of features in action.
​
​
​​
AI Defeating wolf which Player character can't harm. You also see the Wolf's patrol behavior a bit and it's ability to see and chase the player.

AI Teammate assisting again, and player defeating dragon and collecting a Gem orb.

Locked Teleporter (Need to collect 4 gem orbs to open)

bottom of page