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Dreamwork (UE4 Project)
Role on game: developer
This is a project I started in class and continue to add features to to practice the Unreal Engine - it started focused on AI teammate behavior, hence the name of the project, but has since moved into enemy patrol behavior and unlocking areas via keys as well.
Please see the gifs for specifics instances of features in action.
AI Defeating wolf which Player character can't harm. You also see the Wolf's patrol behavior a bit and it's ability to see and chase the player.

AI Teammate assisting again, and player defeating dragon and collecting a Gem orb.

Locked Teleporter (Need to collect 4 gem orbs to open)

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